Languages

There are many languages to be found across the face of Middengeard. Some vibrant and verbose, some a clipped and practical. Many fall in between. Some are dead and exist only on ancient tablets. This post will detail the languages available to characters.

Regional Languages: All characters will start with the regional language of their home. Literacy will be available/unavailable as per usual. Geography may limit what languages a character can take. The regional languages are as follows:

Notaran: The language of the Imperial Republic of Notaras. One of the oldest in the world. The language is phonetic, utilizing a series of 30 letters (including accented variants).

Barcenillsian: The language of the Feudal Kingdom of Barcenillas. Uses a phonetic alphabet of 33 letters (including accented variants). Bards tend to favor this language for songs dealing with romance or legend.

Rockhavian: The language of the Feudal Kingdom of Rockhaven. Influenced by certain dwarven scripts and uses many of their idioms. They use Barcenillsian letters but have no accents (26 letters). In many ways it has become the standard for treatices on architecture, stonework, etc.

Beredoo: The language of the people of the Beredoo Islands. Uses an intricate and precise series of pictographs to convey ideas in writing.

Wantanakan: The tribal language of the Wantanaka. Emphasizes vowels rather than consonants. Strictly an oral language, although some scholars have attempted transcribing words and simple phrases.

Tlahtoa: The language of the Kingdom of Toca. Nonliterary, though the artists of the Toca convey wonderful stories through bas-relief and murals.

Glozel: The language of the Commonwealth of Shias. 28 letters, no vowels. Vowel sounds are inserted as contextually appropriate. A form of Glozel has been spoken for as long as anyone can remember. Many religious texts rely heavily on it.

Racial Languages: Characters with a race other than human will start with the corresponding racial language. As a general rule people tend to favor talking in a racial language over other types. Different communities will have different dialects of a racial language, but they are close enough to be understood. Racial languages will follow the default descriptions and flavor. Exceptions or additions are noted below.

Draconic: The language of the great dragons has become the standard for scholarly works. Many noble houses employ tutors to ensure their children have a firm grasp of this language.

Gol-Kaa: For years, the goliaths have had only a spoken tongue which has only thirteen phonetic elements: a, e, g, i, k, l, m, n, o, p, u, th, and v. Recently, the goliaths have picked up the alphabet of the Dwarven language, though the concept of a written language hasn't spread to all the tribes yet. Those tribes that have learned the Dwarven alphabet are busily transcribing the goliaths' vast oral tradition into carvings, cave paintings, and even books.

Regional sub-languages (Dialects): There exist in many places minor languages that the populace may speak. These dialects are never the official language. In some places the dialects only have minor variations and by taking the base language you can also communicate in the dialects (Think northern US compared to southern US). In a few cases there is a regional sublanguage that is part of the cultural heritage. These are often not spoken at all outside their areas, and even within the area not all would necessarily understand (Think Ireland and Gaelic). If you're interested in dialects or sub-languages let me know I can fill you in on a given area.

This list is not complete. I'll be updating it periodically and as necessary.

Languages

Middengeard: Scales of War AMBusam AMBusam