Pantheon

Atropi:
Symbol: Dark Water
Alignment: CE
Domains: Ocean, Hunger, Gluttony
Favored Weapon: A bite, or spikes (shield or armor)

The god of the seas and oceans. He is the Devourer who Dwells Below. The Dark Serpent.
     He harbors monsters in his depths. Where his salt touches, nothing will grow.
     He dwells in secret places below the waves amongst the ruins of sunken cities. The treasures that lie there or sink beneath his waves belong to him alone and he does not like to give them up.
     He is always hungry. He is described as part fish, part serpent, part dragon, etc. etc.

Avruss:
Symbol: A hand crushing a globe
Alignment: CE
Domains:
Favored Weapon:

     The god of violence and destruction. All manners of ruin falls under his purview, be it the fall of an empire or the crushing of a stone. He maniacally delights in the act of breaking. He abhors order and complexity. If he had his way, the world would be a place of slag and chaos. The more complex or precious something is, the more joy he takes in destroying it.

Brond:
Symbol: An open gauntlet
Alignment: LN
Domains: Strength, War, Planning
Favored Weapon: Any weapon that a follower has made extra effort to master (One for which a character has taken a feat to modify, 'Weapon Focus', for example)

     The goddess of warfare and martial practices. She is cool, collected, and focused. Always purpose driven and exact. Tactical maneuvers, sword styles, all matters relating to combat engagements are her concern. She favors combat with honor and does not endorse taking on opponents weaker than oneself. She loves versatility, adaptability, and preparedness. If you have each of these, you will have victory.

Dalgren:
Symbol: A plant sprout with 3 leaves
Alignment: N
Domains: Animal, Plant, Renewal
Favored Weapon: Quarterstaff

     The god of nature, growth, and renewal. Concerned with all manners of plant life and creatures of the earth. Tends to all areas of the world harboring natural life. He is mostly silent, preferring his works to speak for him.
     He has no love for machines or refining and is more than glad when he gets a chance to reclaim something that has been previously developed. The ruins of former civilizations in Middengeard attest to this.

Danyll:
Symbol: A clenched gauntlet
Alignment: LE
Domains:
Favored Weapon: The goddess of tyranny and oppression. The Iron Fist. She who will be Obeyed. Danyll is most closely associated with power and fear. Also slavers, jailers, torturers, and the like. Might makes right. If one is capable of attaining power, it should rightfully be theirs. Creation is to be yolked for its ability to work. Those who cannot will contribute their bodies for walls, diseased ammunition for sieges, or undead minions. She is revered by dictators and other absolute rulers. She silences opposition and displays their heads as warning.

Elaneen:
Symbol: A compass rose without direction
Alignment: CG
Domains: Travel, Celerity, Good
Favored Weapon: Any improvised weapon or unarmed strike

The god of travelers and vagabonds. The Walker of all Roads. Patron of the Empty Cups. The Farwanderer.
     All manners of travelers and modes of travel concern him. He is often invoked to ward off robbers and bad weather. He has been known to grant extra speed or a safe place to rest from time to time.
     He also looks after those who have no home and so must wander (vagabonds, exiles, immigrants, etc).

Elora:
Symbol: A cloud, possibly with rain. A drop of water
Alignment: CN
Domains: Windstorm, Water, Renewal (Storm as well if a Cleric jointly worships Ulora)
Favored Weapon: Any spear

     The goddess of clouds and rain. Concerned mostly with weather phenomena. She is a goddess of rest and sorrow. Her clouds grant cool shade on a summer's day, but her tears fall in mourning as well. Some say she weeps for her absent love, Oromo. When he ascends, their powers join together to blanket the world in silent snow.
     Her sister, Ulora, is also in love with him. They often fight over him, creating some of the most terrible storms.

Erlani:
Symbol: An instrument set against a blue field
Alignment: NG
Domains:
Favored Weapon:

     The goddess of music and song. She gives expression to the inexpressible. She eases troubled hearts and emboldens warriors. She can lift a mind to the heights of the divine or crush them with grinding japes. She is passionate and favors those who create music with passion more so than those who possess only skill. A child singing a song to please his mother brings more joy than a bard rehashing a ballad for money. erlani never reveals what she knows, but enjoys revealing the fact that she knows.

Gargem:
Symbol: A wine glass with a mouth drinking
Alignment: NE
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     The goddess of pleasure and excess. Knows no moderation or satiety. Will settle for no less than the best in terms of comfort, food, drink, lodging, companionship, etc. However, if the best is not available she will make due with what is. Likely she will criticize and complain the while. She is closely associated with luxury and quality and her symbol adorns many manufacturers goods. She despises the sick, weak, poor, etc who know nothing of pleasure and excess. Life is valuable only insofar as it provides entertainment.

Heyanaly:
Symbol: A circle: half red, half white
Alignment: NG
Domains:
Favored Weapon:

     The god of healing and medicine. Cultivates all manners of herbs and plants as well as knowledge of healing magics. He is the ferryman of souls into the world. He is particularly invoked by expectant mothers and midwives. He shuns violence in all forms and sees whatever good may be found in a person. His clerics go to heroic lengths to bring aid to those who suffer and convert those who do harm.

Ira:
Symbol: Any beautiful object
Alignment: CG
Domains:
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     The god of love and beauty. Delights in all things good and beautiful. Shuns that which is not. Patron of artists of all kinds. Is a god of feeling rather than understanding. He does not care why something is beautiful, just that it is. He finds joy in personal relationships and abhors impersonal ones (business and government, for example). Is a pacifist and will not take part in the destruction of any beautiful thing.

Livaana:
Symbol: A black mask without ears or nose
Alignment: CE
Domains:
Favored Weapon:

     The goddess of criminals, betrayal, and treachery. By association she is also the patroness of liars, cheats, spys, and assassins. She knows no greater pleasure than sewing falsehoods, most especially when they are adopted by those who should know better. She loves luring people into backstabbing each other with false promises. SHe is a master of poisons and has come to be held responsible for disease as well. Corruption of body and soul are both within her dominion.

Nen:
Symbol: A lit candle
Alignment: N
Domains:
Favored Weapon:

     The goddess of magic. Revels in its power and practice. The more complex the spell the better in her mind. The more arcane energies she can channel the more ecstatic she feels.

Nion:
Symbol: A round device with a face in silver
Alignment: LN
Domains:
Favored Weapon:

     The goddess of the moon. Keeper of Tintara, the aegis of the gods. She is a mediator and negotiator. Patroness of duty and orderly conduct. She enforces divine law. She is constantly trying to end the struggle between Zoz and Wedell.

Oromo:
Symbol: A stylized chain on a white field
Alignment: LN
Domains: Death, Law, Cold,
Favored Weapon: The spiked chain

The god of winter and death. Concerned with the judgment of souls and their destinies. Journeys from the underworld each fall to collect the souls of those who have dies in the previous year. His coming brings the cold and snow that defines winter. He is a prisoner to his duty and carries it out with cold indifference. There are many chains wrapped around his body; binding him to his duty. Attached to each chain is a different law code. All law codes known to the divine or mortal realms are at his fingertips. Each winter he consults the codes as he sits in judgment.
     In the summer he shows the judged souls the paths to their ultimate destinies on his maps that show all that has ever been.
     He was once the god of life, guiding new souls into the world to be born. The exact reason for his falling from this position is hazy to mortals.

Rodkee:
Symbol: A coin
Alignment: CN
Domains:
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     The goddess of luck and games of chance. By association, also the goddess of risk and odds. She knows all odds, but none please her better than 50/50. Even so, most supplication to her comes when one is faced with a long shot. She has no appreciation of skill or discipline and will congratulate any winning party. She is never alarmed or concerned over events. She dislikes being bored and will flit from place to place.

Thoimarin:
Symbol: A pattern resembling a stone wall in grey
Alignment: LN
Domains:
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     The goddess of civilization, justice, and law. All orderly communities, police forces, and magistrates fall under her gaze. All matters of worldly justice are her concern. Some give her credit for installing and validating kings to rule. Most invoke her to right wrongs or deliver vengeance. She often oversees courts and judgements. She is the patroness of bureaucracy, catalogs, archives, and other orderly systems that make civilization possible.

Tor Gua:
Symbol: Stacked coins
Alignment: NE
Domains:
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     The god of greed and treasure. The patron of misers. The Lord of Hordes. If something can be attained and held Tor Gua will have some part of it. Riches, power, anything. He is selfishness. By association he is also the patron of vaults. He will often be invoked by treasurers and bankers to protect their reserves. His seal can be found on safes, chests, and the like. He is sometimes associated with collections and the people who maintain them. He will employ any method to get what he wants, but will default to rage when protecting something of his own.

Torin:
Symbol: A quartered square colored white, purple, black, and green
Alignment: LN
Domains:
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     The god of competition and challenges. All sports and tests of skill or ability concern him. Anything or anyone exceptional draws his attention. He is often called upon to ensure the fairness of competitions and contests. He has no love of cheaters. Patronage at an event by a cleric of Torin is seen as a guarantee of fair dealings. Duelists often invoke Torin or have his followers as their seconds.

Ulora:
Symbol: A blue whorl
Alignment: CN
Domains: Windstorm, Air, Chaos (Storm as well if a Cleric jointly worships Elora)
Favored Weapon: Any bow

The goddess of wind and sky. Concerned with all manners of flying creatures. The dome of the sky is her domain. She is fickle but not malicious. Her temper is quick, however, and her favor is easily lost. She is forgetful, though, and so it is easy to get back into her good graces.
     She is in love with Oromo, the god of winter. Unfortunately, so is her sister Elora. They often fight over him, creating some of the most terrible storms.

Velo:
Symbol: A waterfall
Alignment: NG
Domains:
Favored Weapon:

     The goddess of lakes, rivers, streams, and other sources of fresh water. She provides life and sustenance to those who live on her shores. She provides transportation and grows communities. She delights in peaceful settlements and quiet resting places along her banks. Her temperament changes depending on how she is received. She has little patience for the prideful. Where rocks try to push into her beds she rages around them, wearing them away. Her voice can be heard in the gurgling of tranquil streams.

Vinterion:
Symbol: A wooden bench, possibly with tools. Alternatively, any masterwork tool.
Alignment: N (Note: Vinterion accepts any alignment of follower except chaotic)
Domains:
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     The god of craftsmen. Delights in those who work with their hands. All crafts fall under his dominion, but he takes special interest in those that are practical or have a practical function. His interest also leans towards personal crafts tather than grand ones. Nonetheless, he appreciates a well formed hammer equally to a well tuned engine. He does not consider a job finished until the item has seen use. 

The god of the seas and oceans. He is the Devourer who Dwells Below. The Dark Serpent.
     He harbors monsters in his depths. Where his salt touches, nothing will grow.
     He dwells in secret places below the waves amongst the ruins of sunken cities. The treasures that lie there or sink beneath his waves belong to him alone and he does not like to give them up.
     He is always hungry. He is described as part fish, part serpent, part dragon, etc. etc.


Wedell:
Symbol: A blazing sun
Alignment: LG
Domains:
Favored Weapon: Longsword

     The sun god. Keeper of Amayle, the Gleaming Blade. Rises in a fiery burst every morning to do battle with Zoz across the sky from the island of the sun to the eastern edge of Middengeard. Seeks to destroy Zoz utterly, but is prevented by Nion. When Zoz defeats him the day ends as quickly as it began. Nion then brings his body back to the island of the sun to be resurrected anew.

Zoz:
Symbol: The color black. No formal device.
Alignment: LE
Domains:
Favored Weapon: Any mace

     The god of darkness and shadow. The All Enveloping. He seeks to cover the world in darkness. He is an expert tactician and his minions are endless. Battles Wedell across the sky every day. Knows many tricks and secrets and uses them at the most opportune times.
 

Pantheon

Middengeard: Scales of War AMBusam AMBusam