Middengeard: Scales of War
Rules and Modifications
We'll be using Method 1 out of the PHB. A standard stat array. The values you'll start with are as follows:
Since languages work differently in 4.0, some slight rule modifications will be necessary.
Your characters will start with the same number of languages listed with their race. For example, if a race entry says you start with common, dwarven, and one other, you would have 3 languages. However, you may pick any languages you like. Most characters should have their regional language and their racial language, if applicable.
Common will still carry the standard minus 2 penalty on checks when used. However, if the characters INT is less than 13, that penalty will instead be minus 4.
Refer here for language options.
I'm not all that impressed with the flavor that is assigned to much of what is in 4.0. You may feel free to characterize and describe abilities, powers, feats, etc however you like.
Don't want your Dragonborn character to be part of a fallen empire? You say he's the result of a botched arcane experiment? That's fine.
You don't think a Cleric of Zoz using 'Lance of Faith' should shoot out golden radiance? That's fine. Describe it how you want.
As long as the mechanical function of the thing doesn't change, you are empowered to modify the rest.
Characters might bear any number of scars and marks based on how they've been damaged. This is completely at the players option.
If there is ever a circumstance in which a character spends one of their healing surges and their hit points are not brought above their bloodied value as a result (I.E. if they spend one while at or below 1/4 hp), they bear some kind of permanent mark reflecting whatever brought down their hit points. This is also the case if a character takes an extended rest while bloodied.
Scars, marks, etc may have circumstantial implications or modifiers depending on a given situation. This is true of all descriptors.
Since Middengeard uses its own pantheon, but 4.0 ties a number of powers to the generic gods, I thought it might be useful to have a table of rough equivalents. Please note that the 4.0 descriptions do not necessarily apply in full to their Middengeard counterparts. Always check the full Middengeard description before making critical choices. Also note that some generic deities exist in Middengeard unaltered. Some Middengeard deities do not have 4.0 equivalents.
Asmodeus – Danyll
Avandra - Elaneen
Bahamut – Bahamut (He is the good aspect of the Cult of the Dragon. Most of his generic divine portfolio has been assumed by Wedell and Thoimarin)
Bane – Zoz
Corellon - Ira
Erathis - Thoimarin
Gruumsh - Avruss
Ioun – Nen
Kord – Torin
Lolth – Lolth
Melora - Dalgren
Moradin – Vinterion
Pelor - Wedell
Raven Queen – Oromo
Sehanine – Nion
Tharizdun – Apep
Tiamat – Tiamat (She is the evil aspect of the Cult of the Dragon. Most of her generic divine portfolio has been assumed by Atropi and Tor Gua in Middengeard)
Torog - Tor Gua
Vecna – Vecna
Zehir – Livaana
The following have no general equivalent in the generic pantheon (but most assume aspects of others mentioned above):
Atropi (Tiamat, Melora)
Invoking the gods:
When a gods name or title is spoken it is common knowledge that their attention is drawn. Oftentimes they are invoked to be a witness to a pact or bargain. They are also invoked when sacrifice is offered. Praying for spells is a form of invocation.
Anyone can call upon a god for any reason, but trivial matters are not looked on with favor. The gods are not to be trifled with. If a god is invoked and an enemy is slain in the gods name that soul may be judged according to that gods rites. The piety of the invoker is considered as well as the interest any patron deity of the slain may have. Extra weight is given to clerics, paladins, and the like who invoke in this way. If the instrument used to do the slaying is holy (or unholy), a smite, or a divine spell that also factors in.